Showing posts with label Week 2. Show all posts
Showing posts with label Week 2. Show all posts

Tuesday, 15 September 2015

Week 2: Tuesday

15. September 2015

Week 2: Tuesday class

Lecture, review of homework and 1 on 1 with Tutor

After the lecture, where the Animal Farm examples and Anatomy of Design were reshown from Ihi and Wehi, we headed back to class to lay out our current concept ideas and thumbnails. 

Genevieve was focusing on tradtional board games such as Scrabble, cards etc., while I focused on iconic video games such as Super Mario, The Legend of Zelda, Sonic, Pacman, etc.

She received a post-it note, in which a peer wrote the the Scrabble idea was "Super cool". I got a post-it note saying that the "Mario rescues Peach" that could be translated into "Neighbour rescues Neighbour in emergency" was one of my best ideas. So we could go either way with the idea of a "game night"

After this, Gen and I were working further on our concept and we talked to one of our Tutors to get her feedback. She thought that our game concept had potential and we have to keep exploring further to fuse "emergency" and "game night" together.

Week 2: Ideating



Monday, 14 September 2015

Week 2: Monday


Design Matrix

The stream split into Neighbour Day and Beach Clean Up groups - Our group went with Phoebe. We worked together with the other Neighbour Day teams to create a visual matrix using 5 main categories - Subject, Audience, Tangibles, Themes and Styles.


From here we chose different elements from each row and generated random rhetorical ideas.

word > image > rhetorical approach > style

You will find both of our random ideas recorded in our individual physical workbooks.



Homework:


  • Continue to collect mood board images
  • Generate more conceptual ideas and make stylistic visuals (using the visual matrix) - work quickly to generate these. Don't spend too much time on them. 
  • Continue both primary and secondary researching.
  • Thumbnails - rapid ideation.